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Shards of war support11/6/2022 ![]() At first, you’re forced to grind through the same three dungeon types for hours before you get the hang of the deck-building mechanic, which feels imbalanced. ![]() Either way, the dungeon ends and it’s back to the tavern to reset, relax, and then run back into the fray once more.Īt first, I was really drawn in by Cardaclysm: Shards of the Four, even finding being chased by one of the Four Horsemen an interesting twist unfortunately, within an hour, gameplay became somewhat tedious. After defeating five minions, one of the Four Horsemen of the Apocalypse slams through the portal you crawled out of in an attempt to destroy you, so you can either grab the key and quickly flee to safety, or you can stand and fight if you’re feeling brave. Each monster has one move per turn, and as long as you have enough summoning points to bring them to the battlefield, you can annihilate your enemies and claim victory pretty quickly. You can lay down a monster to fight against the enemy monsters you’re up against, or you can cast some spells to fight them yourself. Each dungeon will have a set amount of baddies to beat, and entering a battle will allow you to draw four cards from your deck that you slowly build as you crawl through the dungeon. When it comes to the look and feel of the game, Cardaclysm: Shards of the Four definitely receives high marks.Īs for the actual card-battling mechanic, it’s one of those things that’s easy to learn and hard to master, which seems to have less to do with the complexity of the game and more its balance. I thoroughly enjoyed listening to the music - the soundtrack really elevated the entire game up a notch with its complex beauty, especially on the (surprise!) jungle-themed dungeons. The colors were so vibrant on everything, from the dungeons and monsters that inhabited them to the accessories and items the Dark Wizard could pick up along the way. Speaking of bright and airy, the aesthetics in Cardaclysm: Shards of the Four are honestly where the game really glistened. I particularly liked the jungle dungeons, as they were bright, airy, and were quite different from the more similar looking ruins and goblin camp. The dungeons themselves are procedurally generated, although there are several themes they tend to pull from, such as a lush jungle, a decrepit goblin camp, or ancient ruins. You can use WASD to move the Dark Wizard around in the dungeon, which I preferred, but you can just as easily click somewhere on the map for him to automatically move to that location. With a tight core loop, gorgeous music, bright visuals, and a dedicated dev continuously balancing gameplay, Cardaclysm: Shards of the Four is sure to pique the interest of any card battler fans.Ĭardaclysm: Shards of the Four’s controls are simple, as they’re predominately point and click. ![]() Available on Steam for a friendly price of $14.99, Cardaclysm: Shards of the Four released on Februafter spending eight months in Early Access. Developed by Elder Games and published by Headup, Cardaclysm: Shards of the Four is a card-based, procedurally generated dungeon crawler with action RPG elements. Such is the premise of Cardaclysm: Shards of the Four. You better fix this right away - grab your magical cards and get going before it’s too late. Just great! Do you have any idea what you’ve just done? No? You’ve unleashed the Four Horsemen of the Apocalypse and their minions, that’s what! If the Old Wizard Council finds out what happened… well, let’s just say the end of the world won’t even compare to the amount of trouble you’re in for. You really thought that would work, that there’d be no negative consequences or repercussions, huh? Well, that’s just great. Just because you’re a dark wizard, you thought you could mess with powerful magic and harness it for your own gain. You’ve really done it this time, haven’t you. ![]() ![]() Apocalyptic Cardcaptors meets Yugi-Oh and Pokemon ![]()
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